Does Monopoly look become boring after a while? Want to spice it up. Our gaming group has figured out a way. Combine it with GROO the Cardgame!

What you need to play;

A Standard Monopoly set.
One Groo movement dice from the Groo Game
A Groohead dice from the Groo game
Either a second Groohead dice OR a Groo miniature.

Special Groo Rules:
Groo is the last player who moves. Roll the regular dice, the Groo Dice and the Groohead dice.
Move Groo the number of squares indicated on the dice adjusted by the Groo Movement dice. (Left or right) as shown. Then examine the Groohead dice.
If the result is anything other than Groohead continue to the next player.

If a Groohead comes up Groo being Groo causes destruction as Follows:

If the property contains a Hotel It is reduced to 4 houses
If the property contains houses one house is removed.
If the property contains no houses it MUST be mortgaged. The owner of the property gets no compensation for this.
If the property is mortgaged then it is returned to the bank
If the property is unowned then it is Mortgaged WITHIN the bank. A player who lands on it may purchase it but it must be purchased as a mortgaged property and unmortgaged per regular rules
If groo lands on a unowned mortgaged property that property is permanently removed from the game the set may not be acquired or built upon.

Groo has the following effects non-property squares:

Nobody may collect money from passing GO if Groo is on GO
If Groo lands on Free Parking any money is the middle goes back to the bank.
If Groo lands on chance and/or community chest draw the card shown. If he is moved to a location treat said movement as if he landed there.
If Groo is already on a property owned by a player that contains houses and the player draws the “pay for house or hotel card” ALL houses on that property are removed (Groo attempts to help repair said property with predictable results)

Groo Rampage

If Groo lands on chance or community Chest and draws Pay for each house or Hotel all properties on the board lose one house.
If Groo lands on Just visiting all players in Jail immediately roll one dice and move away from the jail. All players ignore any “Go to Jail” result if Groo is visiting.

Sharing a space with Groo.

If Groo lands on a property that you are on there is no additional effect all damage is to the property.
If you are on a “paying” space (such as Luxury Tax) and Groo lands on it you must pay the price of the property a second time.

If you land on Groo you must pay him to go away. The cost to make him go away is equal to price of the property that you are on. A “Get out of Jail Free” card may be used.
If you land on Groo when he is not on a paying property do not roll the dice for Groo he will move with you with the following effects:

You may not collect any money from any properties you own instead you must pay to the bank any amount you would have collected due to Groo Damage.

If a fray takes place while Groo is traveling with you, lose a turn and all your cash on hand.

These effects continue until Groo is paid off and moves away.

A Fray:

If an attempt to send Groo to Jail takes place due to either a card draw, doubles or the landing on the Go to Jail space a Fray takes place with the following effects:

Any and all buildings on the property Groo is on are destroyed.
If there are no buildings on the property treat it as if Groo just landed there.
Roll one dice, all players within the number of spaces of the dice roll lose one turn due to residual Groo damage.

The victory conditions are the same last surviving player wins, there is a chance that all remaining players will go bankrupt at once, in that case Groo wins.

My review of the Mafia Board Game Blood Feud In New York is available at here.

Although the chance to rule New York might prove irresistible be warned in a 5+ player game this game tends to be very unforgiving to both the too timid or the too bold.

I’ve noticed our group rarely plays it anymore suggesting that although it is a fun game its replay value is less that you might expect. If you are looking for a more “family friendly” and less complicated way to fight the mob wars there’s always Family Business.

Last night was game night and the game was D & D. We had almost the entire crew present much to our surprise. I thought I would see what the general consensus was concerning the election.

Going into the night, I expected one leaning Coakley vote 3 solid brown votes (including mine) 1 likely non-voter and 2 undecided.

When the subject came up, one thing was clear, Coakley is not popular, nobody in the room had a good word to say about her, however one person was very quiet.

When the subject of Brown one of the undecideds (the Marine) announced that he was no longer voting for Brown for two reasons:

1. my leaning Coakley voter said brown had “lied” about something, (I don’t know what) and the deal breaker.

2. George W. Bush endorsed Brown.

He also expressed total contempt for Coakley, it is very likely that our marine friend will stay will stay home.

The leaning Coakely voter is without question not voting Brown although he is a fiscal conservative. He had no good word for Coakley or frankly any pol. I would not be surprised to see him either stay home, If I had to bet the farm I’d say he is a Coakley voter.

The three solid Brown votes remain Brown votes, the undecided appears to be leaning Brown but not a person in that room other than me had no real interest in the election.

Make of that what you will.

My review of master game designer Reiner Knizia’s board game Ra is available at here.

My weekly game group was short this week leaving us with only 4, we learned this one on the fly and was able to get in two games in under an hour. When a fifth showed up a few hours late he was able to grasp the game and join in one more game before we called it an early night finishing before 11:30.

The measure of a well balanced strategy game system is:

On that contains different paths to victory

Regularly rewards the best players

Contains enough luck so the outcome is not guaranteed

Ra certainly does the trick but with a max of 5 players we likely won’t be getting back to it for a while.

My review of the board game Munchkin Quest by Steve Jackson games is available at here.

If you enjoy the card game it is highly likely you will like the board game. We have played it twice at game night and the reviews are generally favorable.

Unlike the card game there are several new luck factors introduced, this may effect your enjoyment of the game depending on your temperament, but all and all it seems to be a winner, an expensive winner but a winner.

I wrote a long first impression of the Talisman expansion The Dungeon back in July. For whatever reason I never wrote one for Amazon until Friday.

Since I’m posting so many other Amazon reviews this weekend including two concerning talisman I figured I’d write one for Amazon. It’s here.

Bottom line, since picking up this expansion we never play without it. I think it’s great. If you have a gamer on your Christmas list consider this with the base game.